Harry Potter Puzzles & Spells

Launch trailer for Harry Potter: Puzzles & Spells

Summary of contributions

As a Game Designer on Harry Potter: Puzzles & Spells I was responsible for generating content levels for players to engage with within the first 300 levels and crafting FTUE (first time user experience) guiding players through the various new mechanics being introduced into the game. I was also responsible for ownership of various gameplay mechanics from the drafting stage through implementation maintaining a solid design documents to outline all elements of the different blockers, spells and boosters as we introduced them to players.

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