Skills

  • Unity

  • MySQL

  • Sourcetree 

  • P4V

  • JIRA

  • Trello

  • Agile Scrum

  • Visual Studio

  • Photoshop

  • After Effects

  • Google Suite

  • Office Suite

  • Zbrush

  • Maya

Experience

EA Sports  - Madden 23, Madden 24 - Game Designer

Dec 2022 - June 2024

  • Created seasonal and event Field Passes with an increase in player engagement by 50% compared to Madden Ultimate Team 23

  • Adjusted rewards and difficulty based on live service player behavior and feedback 

  • Created game design docs for seasonal and event content that would drive player engagement

  • Managed templates and documentation to insure the most up to date workflow processes

  • Incorporated learnings from previous titles and programs to exceed player expectations

  • Collaborated across teams to align on a vision and bring programs to life

  • Trained designers on processes revolving around the implementation of Field Pass content

Jam City - HGTV MyDesign, Cookie Jam - Game Designer

June 2020 - August 2022

  • Rapid prototyping of levels from conceptualization to final approvals

  • Crafted 3d spaces to maximize player creativity and engagement

  • Assisted in tuning levels for players of all skill levels to create a smooth progression flow

  • Scheduled and managed the release of monthly content

  • Mentored junior designers to facilitate growth and training in design best practices

  • Incorporated player feedback to improve level performance during soft launch

Mobilityware  - Unannounced Match 3 Project - Game Designer

October 2019 -January 2020

  • Outlined the reward structure for levels

  • Defined the meta game rewards for daily and monthly players

  • Assisted in developing the player progression reward tracks

  • Rapid prototype designing in a scrum environment on a game from the ground up

  • Roadmapped the level flow experience for players from FTUE onwards

Zynga  - Harry Potter: Puzzles & Spells, Wizard of Oz: Magic Match - Game Designer

July 2018 - October 2019

  • Designed 300+ puzzles for Harry Potter: Puzzles & Spells and Wizard of Oz: Magic Match

  • Constructed FTUE levels for new hazards and reviewed existing FTUE levels

  • Collaborated with Engineers and QA to create a highly polished gameplay experience

  • Created hundreds of challenging levels to maximize retention and fun while generating revenue

  • Worked with outsourcing firms to insure quality levels were created

Redemption Games - Temple Run Treasure Hunters - Level Designer

August 2016 - August 2017

  • Created 200+ levels for Temple Run Treasure Hunters and another unannounced project

  • Designed Match 3 gameplay systems to engage players, drive retention and revenue

  • Optimized content with a focus on player engagement and ARPDAU

  • Implemented original gameplay elements

  • Worked in Unity for level creation

High Moon Studios - QA Analyst

 September 2015 - August 2016, September 2017 - July 2018

  • QA Analyst on Call of Duty: Black Ops 3, Call of Duty:MW, Destiny 2, Destiny 2: Forsaken

  • Worked closely with Designers to create quality titles that shipped with minimal bugs

  • Fast paced environment that requires quick adaptation and flexibility

  • Analytical and problem solving skills

  • Solid understanding of good level and game design

Education

Academy of Art University  - BFA Animation & Visual Effects

August 2009 - December 2012

  • Specialized in Modeling

  • Graduated with 3.6 GPA

  • Worked on animated short “The Swan”

  • Awarded for Spring Show 2011 for Maquette Creature Design