Skills
Unity
MySQL
Sourcetree
P4V
JIRA
Trello
Agile Scrum
Visual Studio
Photoshop
After Effects
Google Suite
Office Suite
Zbrush
Maya
Experience
EA Sports - Madden 23, Madden 24 - Game Designer
Dec 2022 - June 2024
Created seasonal and event Field Passes with an increase in player engagement by 50% compared to Madden Ultimate Team 23
Adjusted rewards and difficulty based on live service player behavior and feedback
Created game design docs for seasonal and event content that would drive player engagement
Managed templates and documentation to insure the most up to date workflow processes
Incorporated learnings from previous titles and programs to exceed player expectations
Collaborated across teams to align on a vision and bring programs to life
Trained designers on processes revolving around the implementation of Field Pass content
Jam City - HGTV MyDesign, Cookie Jam - Game Designer
June 2020 - August 2022
Rapid prototyping of levels from conceptualization to final approvals
Crafted 3d spaces to maximize player creativity and engagement
Assisted in tuning levels for players of all skill levels to create a smooth progression flow
Scheduled and managed the release of monthly content
Mentored junior designers to facilitate growth and training in design best practices
Incorporated player feedback to improve level performance during soft launch
Mobilityware - Unannounced Match 3 Project - Game Designer
October 2019 -January 2020
Outlined the reward structure for levels
Defined the meta game rewards for daily and monthly players
Assisted in developing the player progression reward tracks
Rapid prototype designing in a scrum environment on a game from the ground up
Roadmapped the level flow experience for players from FTUE onwards
Zynga - Harry Potter: Puzzles & Spells, Wizard of Oz: Magic Match - Game Designer
July 2018 - October 2019
Designed 300+ puzzles for Harry Potter: Puzzles & Spells and Wizard of Oz: Magic Match
Constructed FTUE levels for new hazards and reviewed existing FTUE levels
Collaborated with Engineers and QA to create a highly polished gameplay experience
Created hundreds of challenging levels to maximize retention and fun while generating revenue
Worked with outsourcing firms to insure quality levels were created
Redemption Games - Temple Run Treasure Hunters - Level Designer
August 2016 - August 2017
Created 200+ levels for Temple Run Treasure Hunters and another unannounced project
Designed Match 3 gameplay systems to engage players, drive retention and revenue
Optimized content with a focus on player engagement and ARPDAU
Implemented original gameplay elements
Worked in Unity for level creation
High Moon Studios - QA Analyst
September 2015 - August 2016, September 2017 - July 2018
QA Analyst on Call of Duty: Black Ops 3, Call of Duty:MW, Destiny 2, Destiny 2: Forsaken
Worked closely with Designers to create quality titles that shipped with minimal bugs
Fast paced environment that requires quick adaptation and flexibility
Analytical and problem solving skills
Solid understanding of good level and game design
Education
Academy of Art University - BFA Animation & Visual Effects
August 2009 - December 2012
Specialized in Modeling
Graduated with 3.6 GPA
Worked on animated short “The Swan”
Awarded for Spring Show 2011 for Maquette Creature Design